![]() Follow the catwalk as it leads to the floor above. There is a little hidden area you can access on the left. Keep following the path and climb over the sandbags to enter a freight car. This allows you to move through the train car and reach the other side. When you reach the turntable with the buttons on it, press the top button once. Then, return to the speaker and press the button. Walk around to the front side of the control center and pull the lever. The lever is on the console in the center of the control area. Walk to the speaker on the console and press the button.Īfter speaking with the stranger, they’ll tell you to pull a lever. Climb down the ladder and enter the control area on the left. Continue following the path until it ends on a catwalk inside the large warehouse. Walk down the steps and into the next area. If you respond like a jerk, they’ll treat you like a jerk (during your first interactions).Īfter speaking with the stranger, they’ll open the door on the left. If you respond kindly, the stranger will be friendly. You can choose to respond to the stranger however you like. This will be the case for all the responses you select from now until the end of the game. They will only impact how the information/lore is delivered to you. None will change the outcome of what occurs. Once you’re done exploring, head into the elevator and press any button to complete the level.Walk through the exhibition room the large metal door on the right wall will open to reveal the next area. ![]() Once the invitation is marked, walk over to the gate at the far end to open the door into the next area. Use the large stamp machine on the counter to mark the invitation. Walk over to the attendants’ station on the other side of the area. An icon will appear on the bottom-left corner of the screen to show you’re carrying the invitation. Open the suitcase and take the invitation. ![]() Skip to the section below to follow along the path you chose.Īfter entering the area, head through the atrium and make your way toward some rubble on the left side of the area. The lore that's revealed contains information describing what the purpose of the facility was really about. Taking the path on straight ahead – by squeezing through the gaps in the crates – results in the Trophy/Achievement “Untermensch - Welcome to Hell.” This path has you enter the facility through the utilities. The lore that’s revealed involves the individuals that were coming to live here. Taking the path on the right – through the turnstile – results in the Trophy/Achievement “Übermensch - Welcome to Paradise.” This path has you enter the facility through the public entrance. Once you’ve explored the train, you can choose which path to follow. Explore the train on the left side first, because you’ll no longer be able to once you commit to a path. Each way will lead you to the same spot, but the path determines the kind of lore you learn about the bunker and which of two Trophies/Achievements you’ll obtain. The path at the train station splits in two ways. Continue following the path to reach the train station. You'll need to meander a bit to exit the flashback and return to the bunker. Then, slide open the door to exit and trigger another flashback. ![]() Enter the next car to find a recording of a song. When you exit the platform, follow the path as it leads right and underneath some more cars. Walk all the way to the far right corner and pull the lever to descend. Then, exit and use the front stair to access the platform. As you walk through the left train car, open the luggage on the floor to trigger a flashback.Īfter exiting the train cars, head up the stairs and use the lever on the far side of the room to raise a nearby platform. Continue your progress by exiting through the train car on the left. You can explore the two train cars to find some more interactable objects. Continue onto the next set of train cars. When you exit the first train car, open the luggage on the left to find another note. The first train car has a newspaper article on the left side. Interacting with the emblem on the wall as you exit the elevator will bring up the picture your character is carrying.įollow the path as it takes you along the tracks and onto the train cars. Pull the lever on the side of the elevator to descend. Push the bottom button on the nearby console to silence the alarm.Įxit the room and press the button on the railing to call the elevator. Enter the room and walk to the back-right wall to pull the lever on the wall and turn on the power. After squeezing through the shelves and watching the cutscene, head toward the red light in the distance. ![]()
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