![]() ![]() From the atomic, to the galactic, they dance and they whirl, unfettered by worry and concern. Where do they go when life brings you tumbling back to the now? One by one, they drift away to the cosmic Imagisphere. Nothing angered me, nothing failed to cheer me up and everything let me discover my creative self to which I sit here today writing this, all because of what this game taught me I can be. At the time I didn't know I was making memories, all I knew was that I was having fun. I likely still have my Sackboy toy plushie that I got for christmas over 10 years ago, and it serves as my personal reminder to what Little Big Planet was. The story was easy to play, puzzles were fun and unique all the way though, the themes of levels were uniform throughout each of the planets/zones and this really gave the story a wonderful level of polish and variation, something we don't see too much of these days. I owe a lot of my inspiration and passion for the games industry and games themselves to this wonderful title. The community content, multiplayer and atmosphere would leave me in a trance, relentlessly creating with no limits. It was more than the young teenage me could dream of. The only limit was my creativity and time, and with the tools I was provided, neither of these felt like an issue in my adolencent years. From materials, to physics to scripting, Little Big Planet's sandbox was really what sold the franchise to me. Little Big Planet was my childhood favourite title for over 10 years, for most of my childhood, be it Little Big Planet 1, 2 or 3, I would rush home, boot up my PlayStation and immediately start creating levels and trying to 100% complete levels to make sure I got access to all the building materials. Reasons: Favourite Level Design, Favourite Community Content & Favourite Sandbox Model Number 2: Little Big Planet 3 by Sumo Digital ![]() It Takes Two gave me an experience I can't say any other game can currently. The ending is emotinally beauftiful, brilliantly paced and set up, and absolutely unforgettable. Some moments can be quite surprising by their reality, especially in contrast to the fantasy the game is able to provide, and unlike most games, can cause a tear or two to be shared with your friend or partner, as the reality of this fantasy comes to light. The game is family friendly for the most part, but ocasionally throws in light-hearted adult humor that never fails to get a laugh from you. It's very much like if Toy Story, in the way that toys are alive and have expressive and adorable individual personalities. From snowball fights, to parkour towers to rollercoasters for you to use. Some levels feel like whole open-world environments with so much going on, like watching a real living miniture city play around you, with even more minigames, puzzles and references all the way through. ![]() The story is a beautiful juxtaposition of happy and saddening moments, mixed with entertaining, stimulating and humerous moments every step of the way. Puzzles were always introduced naturally and got more complicated, new mechanics were constantly introduced and explained thoroughly and allowed freedom for you to use the abilities to their fullest. ![]() It Takes Two is a perfect example of "Perfection is a lot of little things, done right". From funny video game references, to tiny easy to miss details and easter eggs that really catch you out and make you laugh, to competitive minigames scattered throughout that are just as fun as the game itself. I found the story, level design, jokes and puzzles were all light hearted, but real, relateable and most of all, interesting every step of the way. It Takes Two was by far my favourite game of 2021 and currently remains my favourite game of all time. Reasons: Favourite Storytelling & Multiplayer with Best All-Round Experience My Top 10 Favourite Games of All Time Number 1: It Takes Two by Hazelight Studios ![]()
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